//go:build !windows // +build !windows package nodes import ( "runtime" "runtime/debug" "github.com/TeaOSLab/EdgeCommon/pkg/nodeconfigs" "github.com/shirou/gopsutil/v3/load" "github.com/shirou/gopsutil/v3/mem" ) // 更新内存 func (this *NodeStatusExecutor) updateMem(status *nodeconfigs.NodeStatus) { stat, err := mem.VirtualMemory() if err != nil { return } // 重新计算内存 if stat.Total > 0 { stat.Used = stat.Total - stat.Free - stat.Buffers - stat.Cached status.MemoryUsage = float64(stat.Used) / float64(stat.Total) } status.MemoryTotal = stat.Total // 内存严重不足时自动释放内存 if stat.Total > 0 { var minFreeMemory = stat.Total / 8 if minFreeMemory > 1<<30 { minFreeMemory = 1 << 30 } if stat.Available > 0 && stat.Available < minFreeMemory { runtime.GC() debug.FreeOSMemory() } } } // 更新负载 func (this *NodeStatusExecutor) updateLoad(status *nodeconfigs.NodeStatus) { stat, err := load.Avg() if err != nil { status.Error = err.Error() return } if stat == nil { status.Error = "load is nil" return } status.Load1m = stat.Load1 status.Load5m = stat.Load5 status.Load15m = stat.Load15 }