提升内存缓存的碎片内存复用效率

This commit is contained in:
刘祥超
2023-10-07 11:56:34 +08:00
parent 79fa9d88a1
commit 00e76a6a09
5 changed files with 691 additions and 30 deletions

View File

@@ -12,7 +12,6 @@ import (
"github.com/TeaOSLab/EdgeNode/internal/zero"
"github.com/cespare/xxhash"
"github.com/iwind/TeaGo/types"
"github.com/shirou/gopsutil/v3/load"
"math"
"runtime"
"strconv"
@@ -32,6 +31,8 @@ type MemoryItem struct {
IsPrepared bool
WriteOffset int64
isReferring bool // if it is referring by other objects
}
func (this *MemoryItem) IsExpired() bool {
@@ -123,7 +124,12 @@ func (this *MemoryStorage) OpenReader(key string, useStale bool, isPartial bool)
// read from valuesMap
this.locker.RLock()
item := this.valuesMap[hash]
var item = this.valuesMap[hash]
if item != nil {
item.isReferring = true
}
if item == nil || !item.IsDone {
this.locker.RUnlock()
return nil, ErrNotFound
@@ -477,33 +483,20 @@ func (this *MemoryStorage) purgeLoop() {
// 开始Flush任务
func (this *MemoryStorage) startFlush() {
var statCount = 0
var writeDelayMS float64 = 0
for key := range this.dirtyChan {
statCount++
if statCount == 100 {
statCount = 0
// delay some time to reduce load if needed
if !fsutils.DiskIsFast() {
loadStat, err := load.Avg()
if err == nil && loadStat != nil {
if loadStat.Load1 > 10 {
writeDelayMS = 100
} else if loadStat.Load1 > 5 {
writeDelayMS = 50
} else {
writeDelayMS = 0
}
}
}
}
this.flushItem(key)
if writeDelayMS > 0 {
time.Sleep(time.Duration(writeDelayMS) * time.Millisecond)
if fsutils.IsInExtremelyHighLoad {
time.Sleep(1 * time.Second)
} else if fsutils.IsInHighLoad {
time.Sleep(100 * time.Millisecond)
}
}
}
@@ -522,6 +515,11 @@ func (this *MemoryStorage) flushItem(key string) {
// 从内存中移除,并确保无论如何都会执行
defer func() {
_ = this.Delete(key)
// 重用内存,前提是确保内存不再被引用
if ok && item.IsDone && !item.isReferring && len(item.BodyValue) > 0 {
SharedFragmentMemoryPool.Put(item.BodyValue)
}
}()
if !ok {