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https://github.com/TeaOSLab/EdgeNode.git
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[waf]支持包含二进制、不支持二进制等操作符;支持对参数值编解码
This commit is contained in:
104
internal/cache/cache.go
vendored
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104
internal/cache/cache.go
vendored
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@@ -0,0 +1,104 @@
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package cache
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import (
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"time"
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)
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// TTL缓存
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// 最大的缓存时间为30 * 86400
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// Piece数据结构:
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// Piece1 | Piece2 | Piece3 | ...
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// [ Item1, Item2, ... | ...
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// KeyMap列表数据结构
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// { timestamp1 => [key1, key2, ...] }, ...
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type Cache struct {
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pieces []*Piece
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countPieces uint64
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gcPieceIndex int
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}
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func NewCache(opt ...OptionInterface) *Cache {
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countPieces := 128
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for _, option := range opt {
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if option == nil {
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continue
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}
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switch o := option.(type) {
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case *PiecesOption:
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if o.Count > 0 {
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countPieces = o.Count
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}
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}
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}
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cache := &Cache{
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countPieces: uint64(countPieces),
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}
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for i := 0; i < countPieces; i++ {
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cache.pieces = append(cache.pieces, NewPiece())
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}
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// start timer
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go func() {
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ticker := time.NewTicker(1 * time.Second)
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for range ticker.C {
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cache.GC()
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}
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}()
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return cache
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}
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func (this *Cache) Add(key string, value interface{}, expiredAt int64) {
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currentTimestamp := time.Now().Unix()
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if expiredAt <= currentTimestamp {
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return
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}
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maxExpiredAt := currentTimestamp + 30*86400
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if expiredAt > maxExpiredAt {
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expiredAt = maxExpiredAt
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}
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uint64Key := HashKey([]byte(key))
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pieceIndex := uint64Key % this.countPieces
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this.pieces[pieceIndex].Add(uint64Key, &Item{
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value: value,
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expiredAt: expiredAt,
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})
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}
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func (this *Cache) Read(key string) (value *Item) {
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uint64Key := HashKey([]byte(key))
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return this.pieces[uint64Key%this.countPieces].Read(uint64Key)
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}
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func (this *Cache) readIntKey(key uint64) (value *Item) {
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return this.pieces[key%this.countPieces].Read(key)
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}
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func (this *Cache) Delete(key string) {
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uint64Key := HashKey([]byte(key))
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this.pieces[uint64Key%this.countPieces].Delete(uint64Key)
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}
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func (this *Cache) deleteIntKey(key uint64) {
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this.pieces[key%this.countPieces].Delete(key)
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}
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func (this *Cache) Count() (count int) {
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for _, piece := range this.pieces {
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count += piece.Count()
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}
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return
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}
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func (this *Cache) GC() {
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this.pieces[this.gcPieceIndex].GC()
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newIndex := this.gcPieceIndex + 1
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if newIndex >= int(this.countPieces) {
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newIndex = 0
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}
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this.gcPieceIndex = newIndex
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}
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