// Copyright 2021 GoEdge goedge.cdn@gmail.com. All rights reserved. //go:build !plus || !linux package compressions import ( "io" "github.com/andybalholm/brotli" ) type BrotliWriter struct { BaseWriter writer *brotli.Writer level int } func NewBrotliWriter(writer io.Writer, level int) (Writer, error) { return sharedBrotliWriterPool.Get(writer, level) } func newBrotliWriter(writer io.Writer) (*BrotliWriter, error) { var level = GenerateCompressLevel(brotli.BestSpeed, brotli.BestCompression) return &BrotliWriter{ writer: brotli.NewWriterOptions(writer, brotli.WriterOptions{ Quality: level, LGWin: 14, // TODO 在全局设置里可以设置此值 }), level: level, }, nil } func (this *BrotliWriter) Write(p []byte) (int, error) { return this.writer.Write(p) } func (this *BrotliWriter) Flush() error { return this.writer.Flush() } func (this *BrotliWriter) Reset(newWriter io.Writer) { this.writer.Reset(newWriter) } func (this *BrotliWriter) RawClose() error { return this.writer.Close() } func (this *BrotliWriter) Close() error { return this.Finish(this) } func (this *BrotliWriter) Level() int { return this.level }