// Copyright 2021 GoEdge goedge.cdn@gmail.com. All rights reserved. package compressions import ( "compress/flate" "io" ) type DeflateWriter struct { BaseWriter writer *flate.Writer level int } func NewDeflateWriter(writer io.Writer, level int) (Writer, error) { return sharedDeflateWriterPool.Get(writer, level) } func newDeflateWriter(writer io.Writer) (Writer, error) { var level = GenerateCompressLevel(flate.BestSpeed, flate.BestCompression) flateWriter, err := flate.NewWriter(writer, level) if err != nil { return nil, err } return &DeflateWriter{ writer: flateWriter, level: level, }, nil } func (this *DeflateWriter) Write(p []byte) (int, error) { return this.writer.Write(p) } func (this *DeflateWriter) Flush() error { return this.writer.Flush() } func (this *DeflateWriter) Reset(writer io.Writer) { this.writer.Reset(writer) } func (this *DeflateWriter) RawClose() error { return this.writer.Close() } func (this *DeflateWriter) Close() error { return this.Finish(this) } func (this *DeflateWriter) Level() int { return this.level }