package ttlcache import ( "github.com/TeaOSLab/EdgeNode/internal/utils/expires" "github.com/TeaOSLab/EdgeNode/internal/utils/fasttime" "sync" ) type Piece[T any] struct { m map[uint64]*Item[T] expiresList *expires.List maxItems int lastGCTime int64 locker sync.RWMutex } func NewPiece[T any](maxItems int) *Piece[T] { return &Piece[T]{ m: map[uint64]*Item[T]{}, expiresList: expires.NewSingletonList(), maxItems: maxItems, } } func (this *Piece[T]) Add(key uint64, item *Item[T]) (ok bool) { this.locker.RLock() if this.maxItems > 0 && len(this.m) >= this.maxItems { this.locker.RUnlock() return } this.locker.RUnlock() this.locker.Lock() oldItem, exists := this.m[key] if exists && oldItem.expiredAt == item.expiredAt { this.locker.Unlock() return true } this.m[key] = item this.locker.Unlock() this.expiresList.Add(key, item.expiredAt) return true } func (this *Piece[T]) IncreaseInt64(key uint64, delta T, expiredAt int64, extend bool) (result T) { this.locker.Lock() item, ok := this.m[key] if ok && item.expiredAt > fasttime.Now().Unix() { int64Value, isInt64 := any(item.Value).(int64) if isInt64 { result = any(int64Value + any(delta).(int64)).(T) } item.Value = result if extend { item.expiredAt = expiredAt } this.expiresList.Add(key, expiredAt) } else { if len(this.m) < this.maxItems { result = delta this.m[key] = &Item[T]{ Value: delta, expiredAt: expiredAt, } this.expiresList.Add(key, expiredAt) } } this.locker.Unlock() return } func (this *Piece[T]) Delete(key uint64) { this.expiresList.Remove(key) this.locker.Lock() delete(this.m, key) this.locker.Unlock() } func (this *Piece[T]) Read(key uint64) (item *Item[T]) { this.locker.RLock() item = this.m[key] if item != nil && item.expiredAt < fasttime.Now().Unix() { item = nil } this.locker.RUnlock() return } func (this *Piece[T]) Count() (count int) { this.locker.RLock() count = len(this.m) this.locker.RUnlock() return } func (this *Piece[T]) GC() { var currentTime = fasttime.Now().Unix() if this.lastGCTime == 0 { this.lastGCTime = currentTime - 3600 } var min = this.lastGCTime var max = currentTime if min > max { // 过去的时间比现在大,则从这一秒重新开始 min = max } for i := min; i <= max; i++ { var itemMap = this.expiresList.GC(i) if len(itemMap) > 0 { this.gcItemMap(itemMap) } } this.lastGCTime = currentTime } func (this *Piece[T]) Clean() { this.locker.Lock() this.m = map[uint64]*Item[T]{} this.locker.Unlock() this.expiresList.Clean() } func (this *Piece[T]) Destroy() { this.locker.Lock() this.m = nil this.locker.Unlock() this.expiresList.Clean() } func (this *Piece[T]) gcItemMap(itemMap expires.ItemMap) { this.locker.Lock() for key := range itemMap { delete(this.m, key) } this.locker.Unlock() }