// Copyright 2022 Liuxiangchao iwind.liu@gmail.com. All rights reserved. package setutils import ( "github.com/TeaOSLab/EdgeNode/internal/zero" "sync" ) // FixedSet // TODO 解决已存在元素不能按顺序弹出的问题 type FixedSet struct { maxSize int locker sync.RWMutex m map[any]zero.Zero keys []any } func NewFixedSet(maxSize int) *FixedSet { if maxSize <= 0 { maxSize = 1024 } return &FixedSet{ maxSize: maxSize, m: map[any]zero.Zero{}, } } func (this *FixedSet) Push(item any) { this.locker.Lock() _, ok := this.m[item] if !ok { // 是否已满 if len(this.keys) == this.maxSize { var firstKey = this.keys[0] this.keys = this.keys[1:] delete(this.m, firstKey) } this.m[item] = zero.New() this.keys = append(this.keys, item) } this.locker.Unlock() } func (this *FixedSet) Has(item any) bool { this.locker.RLock() defer this.locker.RUnlock() _, ok := this.m[item] return ok } func (this *FixedSet) Size() int { this.locker.RLock() defer this.locker.RUnlock() return len(this.keys) } func (this *FixedSet) Reset() { this.locker.Lock() this.m = map[any]zero.Zero{} this.keys = nil this.locker.Unlock() }