// +build !windows package nodes import ( "github.com/shirou/gopsutil/load" "github.com/shirou/gopsutil/mem" ) // 更新内存 func (this *NodeStatusExecutor) updateMem(status *NodeStatus) { stat, err := mem.VirtualMemory() if err != nil { return } // 重新计算内存 if stat.Total > 0 { stat.Used = stat.Total - stat.Free - stat.Buffers - stat.Cached status.MemoryUsage = float64(stat.Used) / float64(stat.Total) } status.MemoryTotal = stat.Total } // 更新负载 func (this *NodeStatusExecutor) updateLoad(status *NodeStatus) { stat, err := load.Avg() if err != nil { status.Error = err.Error() return } if stat == nil { status.Error = "load is nil" return } status.Load1m = stat.Load1 status.Load5m = stat.Load5 status.Load15m = stat.Load15 }