package ttlcache import ( "github.com/TeaOSLab/EdgeNode/internal/utils/expires" "github.com/TeaOSLab/EdgeNode/internal/utils/fasttime" "github.com/iwind/TeaGo/types" "sync" "time" ) type Piece struct { m map[uint64]*Item expiresList *expires.List maxItems int lastGCTime int64 locker sync.RWMutex } func NewPiece(maxItems int) *Piece { return &Piece{ m: map[uint64]*Item{}, expiresList: expires.NewSingletonList(), maxItems: maxItems, } } func (this *Piece) Add(key uint64, item *Item) (ok bool) { this.locker.Lock() if len(this.m) >= this.maxItems { this.locker.Unlock() return } this.m[key] = item this.locker.Unlock() this.expiresList.Add(key, item.expiredAt) return true } func (this *Piece) IncreaseInt64(key uint64, delta int64, expiredAt int64, extend bool) (result int64) { this.locker.Lock() item, ok := this.m[key] if ok && item.expiredAt > time.Now().Unix() { result = types.Int64(item.Value) + delta item.Value = result if extend { item.expiredAt = expiredAt } this.expiresList.Add(key, expiredAt) } else { if len(this.m) < this.maxItems { result = delta this.m[key] = &Item{ Value: delta, expiredAt: expiredAt, } this.expiresList.Add(key, expiredAt) } } this.locker.Unlock() return } func (this *Piece) Delete(key uint64) { this.expiresList.Remove(key) this.locker.Lock() delete(this.m, key) this.locker.Unlock() } func (this *Piece) Read(key uint64) (item *Item) { this.locker.RLock() item = this.m[key] if item != nil && item.expiredAt < fasttime.Now().Unix() { item = nil } this.locker.RUnlock() return } func (this *Piece) Count() (count int) { this.locker.RLock() count = len(this.m) this.locker.RUnlock() return } func (this *Piece) GC() { var currentTime = time.Now().Unix() if this.lastGCTime == 0 { this.lastGCTime = currentTime - 3600 } var min = this.lastGCTime var max = currentTime if min > max { // 过去的时间比现在大,则从这一秒重新开始 min = max } for i := min; i <= max; i++ { var itemMap = this.expiresList.GC(i) if len(itemMap) > 0 { this.gcItemMap(itemMap) } } this.lastGCTime = currentTime } func (this *Piece) Clean() { this.locker.Lock() this.m = map[uint64]*Item{} this.locker.Unlock() this.expiresList.Clean() } func (this *Piece) Destroy() { this.locker.Lock() this.m = nil this.locker.Unlock() this.expiresList.Clean() } func (this *Piece) gcItemMap(itemMap expires.ItemMap) { this.locker.Lock() for key := range itemMap { delete(this.m, key) } this.locker.Unlock() }