Files
EdgeNode/internal/compressions/writer_zstd.go
GoEdgeLab 005e27a63c 优化内容压缩
* 取消用户设置的压缩级别,现在压缩级别通过系统自动设置
* Pool中的对象命中100万次时自动销毁,避免内存泄漏
* 降低Pool中的对象数量,避免占用太多内存
* 根据系统CPU线程数自动计算压缩级别,避免消耗太多CPU
* zstd限制解码的最大Window
* zstd使用低内存模式
2024-04-16 11:32:38 +08:00

59 lines
1.1 KiB
Go

// Copyright 2021 Liuxiangchao iwind.liu@gmail.com. All rights reserved.
package compressions
import (
"github.com/klauspost/compress/zstd"
"io"
)
type ZSTDWriter struct {
BaseWriter
writer *zstd.Encoder
level int
}
func NewZSTDWriter(writer io.Writer, level int) (Writer, error) {
return sharedZSTDWriterPool.Get(writer, level)
}
func newZSTDWriter(writer io.Writer) (Writer, error) {
var level = 1
var zstdLevel = zstd.SpeedFastest
zstdWriter, err := zstd.NewWriter(writer, zstd.WithEncoderLevel(zstdLevel), zstd.WithWindowSize(16<<10), zstd.WithLowerEncoderMem(true))
if err != nil {
return nil, err
}
return &ZSTDWriter{
writer: zstdWriter,
level: level,
}, nil
}
func (this *ZSTDWriter) Write(p []byte) (int, error) {
return this.writer.Write(p)
}
func (this *ZSTDWriter) Flush() error {
return this.writer.Flush()
}
func (this *ZSTDWriter) Reset(writer io.Writer) {
this.writer.Reset(writer)
}
func (this *ZSTDWriter) RawClose() error {
return this.writer.Close()
}
func (this *ZSTDWriter) Close() error {
return this.Finish(this)
}
func (this *ZSTDWriter) Level() int {
return this.level
}