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EdgeNode/internal/caches/list_memory.go
2021-06-13 17:37:57 +08:00

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package caches
import (
"github.com/iwind/TeaGo/logs"
"strconv"
"strings"
"sync"
"testing"
)
// MemoryList 内存缓存列表管理
type MemoryList struct {
itemMaps map[string]map[string]*Item // prefix => { hash => item }
prefixes []string
locker sync.RWMutex
onAdd func(item *Item)
onRemove func(item *Item)
purgeIndex int
}
func NewMemoryList() ListInterface {
return &MemoryList{
itemMaps: map[string]map[string]*Item{},
}
}
func (this *MemoryList) Init() error {
this.prefixes = []string{"000"}
for i := 100; i <= 999; i++ {
this.prefixes = append(this.prefixes, strconv.Itoa(i))
}
for _, prefix := range this.prefixes {
this.itemMaps[prefix] = map[string]*Item{}
}
return nil
}
func (this *MemoryList) Reset() error {
this.locker.Lock()
for key := range this.itemMaps {
this.itemMaps[key] = map[string]*Item{}
}
this.locker.Unlock()
return nil
}
func (this *MemoryList) Add(hash string, item *Item) error {
this.locker.Lock()
prefix := this.prefix(hash)
itemMap, ok := this.itemMaps[prefix]
if !ok {
itemMap = map[string]*Item{}
this.itemMaps[prefix] = itemMap
}
// 先删除,为了可以正确触发统计
oldItem, ok := itemMap[hash]
if ok {
if this.onRemove != nil {
this.onRemove(oldItem)
}
}
// 添加
if this.onAdd != nil {
this.onAdd(item)
}
itemMap[hash] = item
this.locker.Unlock()
return nil
}
func (this *MemoryList) Exist(hash string) (bool, error) {
this.locker.RLock()
defer this.locker.RUnlock()
prefix := this.prefix(hash)
itemMap, ok := this.itemMaps[prefix]
if !ok {
return false, nil
}
item, ok := itemMap[hash]
if !ok {
return false, nil
}
return !item.IsExpired(), nil
}
// CleanPrefix 根据前缀进行清除
func (this *MemoryList) CleanPrefix(prefix string) error {
this.locker.RLock()
defer this.locker.RUnlock()
// TODO 需要优化性能支持千万级数据低于1s的处理速度
for _, itemMap := range this.itemMaps {
for _, item := range itemMap {
if strings.HasPrefix(item.Key, prefix) {
item.ExpiredAt = 0
}
}
}
return nil
}
func (this *MemoryList) Remove(hash string) error {
this.locker.Lock()
itemMap, ok := this.itemMaps[this.prefix(hash)]
if !ok {
this.locker.Unlock()
return nil
}
item, ok := itemMap[hash]
if ok {
if this.onRemove != nil {
this.onRemove(item)
}
delete(itemMap, hash)
}
this.locker.Unlock()
return nil
}
// Purge 清理过期的缓存
// count 每次遍历的最大数量,控制此数字可以保证每次清理的时候不用花太多时间
// callback 每次发现过期key的调用
func (this *MemoryList) Purge(count int, callback func(hash string) error) error {
this.locker.Lock()
deletedHashList := []string{}
if this.purgeIndex >= len(this.prefixes) {
this.purgeIndex = 0
}
prefix := this.prefixes[this.purgeIndex]
this.purgeIndex++
itemMap, ok := this.itemMaps[prefix]
if !ok {
this.locker.Unlock()
return nil
}
for hash, item := range itemMap {
if count <= 0 {
break
}
if item.IsExpired() {
if this.onRemove != nil {
this.onRemove(item)
}
delete(itemMap, hash)
deletedHashList = append(deletedHashList, hash)
}
count--
}
this.locker.Unlock()
// 执行外部操作
for _, hash := range deletedHashList {
if callback != nil {
err := callback(hash)
if err != nil {
return err
}
}
}
return nil
}
func (this *MemoryList) CleanAll() error {
return this.Reset()
}
func (this *MemoryList) Stat(check func(hash string) bool) (*Stat, error) {
this.locker.RLock()
defer this.locker.RUnlock()
result := &Stat{
Count: 0,
Size: 0,
}
for _, itemMap := range this.itemMaps {
for hash, item := range itemMap {
if !item.IsExpired() {
// 检查文件是否存在、内容是否正确等
if check != nil && check(hash) {
result.Count++
result.ValueSize += item.Size()
result.Size += item.TotalSize()
}
}
}
}
return result, nil
}
// Count 总数量
func (this *MemoryList) Count() (int64, error) {
this.locker.RLock()
var count = 0
for _, itemMap := range this.itemMaps {
count += len(itemMap)
}
this.locker.RUnlock()
return int64(count), nil
}
// OnAdd 添加事件
func (this *MemoryList) OnAdd(f func(item *Item)) {
this.onAdd = f
}
// OnRemove 删除事件
func (this *MemoryList) OnRemove(f func(item *Item)) {
this.onRemove = f
}
func (this *MemoryList) Close() error {
return nil
}
func (this *MemoryList) print(t *testing.T) {
this.locker.Lock()
for _, itemMap := range this.itemMaps {
if len(itemMap) > 0 {
logs.PrintAsJSON(itemMap, t)
}
}
this.locker.Unlock()
}
func (this *MemoryList) prefix(hash string) string {
var prefix string
if len(hash) > 3 {
prefix = hash[:3]
} else {
prefix = hash
}
_, ok := this.itemMaps[prefix]
if !ok {
prefix = "000"
}
return prefix
}