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	Add units to team (#947)
* add units to team * fix lint * finish team setting backend * finished permission controll on routes * fix import blank line * add unit check on ssh/http pull and push and fix test failed * fix fixtures data * remove unused code
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		@@ -252,6 +252,25 @@ func renderFile(ctx *context.Context, entry *git.TreeEntry, treeLink, rawLink st
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// Home render repository home page
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func Home(ctx *context.Context) {
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	if len(ctx.Repo.Repository.Units) > 0 {
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		tp := ctx.Repo.Repository.Units[0].Type
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		if tp == models.UnitTypeCode {
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			renderCode(ctx)
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			return
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		}
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		unit, ok := models.Units[tp]
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		if ok {
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			ctx.Redirect(setting.AppSubURL + fmt.Sprintf("/%s%s",
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				ctx.Repo.Repository.FullName(), unit.URI))
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			return
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		}
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	}
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	ctx.Handle(404, "Home", fmt.Errorf(ctx.Tr("units.error.no_unit_allowed_repo")))
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}
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func renderCode(ctx *context.Context) {
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	ctx.Data["PageIsViewCode"] = true
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	if ctx.Repo.Repository.IsBare {
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