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	* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			38 lines
		
	
	
		
			731 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			731 B
		
	
	
	
		
			Go
		
	
	
	
	
	
// +build windows
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package log
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import (
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	"log"
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	"os"
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	"syscall"
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)
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var (
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	kernel32         = syscall.MustLoadDLL("kernel32.dll")
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	procSetStdHandle = kernel32.MustFindProc("SetStdHandle")
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)
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func setStdHandle(stdhandle int32, handle syscall.Handle) error {
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	r0, _, e1 := syscall.Syscall(procSetStdHandle.Addr(), 2, uintptr(stdhandle), uintptr(handle), 0)
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	if r0 == 0 {
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		if e1 != 0 {
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			return error(e1)
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		}
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		return syscall.EINVAL
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	}
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	return nil
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}
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func CrashLog(file string) {
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	f, err := os.OpenFile(file, os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0666)
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	if err != nil {
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		log.Println(err.Error())
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	} else {
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		err = setStdHandle(syscall.STD_ERROR_HANDLE, syscall.Handle(f.Fd()))
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		if err != nil {
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			log.Println(err.Error())
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		}
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	}
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}
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