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	* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			32 lines
		
	
	
		
			800 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			800 B
		
	
	
	
		
			Go
		
	
	
	
	
	
// Code generated by protoc-gen-go.
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// source: LoadBalancer.proto
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// DO NOT EDIT!
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package proto
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import proto1 "github.com/golang/protobuf/proto"
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import math "math"
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// Reference imports to suppress errors if they are not otherwise used.
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var _ = proto1.Marshal
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var _ = math.Inf
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type LoadBalancerState struct {
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	BalancerOn       *bool  `protobuf:"varint,1,opt,name=balancer_on" json:"balancer_on,omitempty"`
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	XXX_unrecognized []byte `json:"-"`
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}
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func (m *LoadBalancerState) Reset()         { *m = LoadBalancerState{} }
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func (m *LoadBalancerState) String() string { return proto1.CompactTextString(m) }
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func (*LoadBalancerState) ProtoMessage()    {}
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func (m *LoadBalancerState) GetBalancerOn() bool {
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	if m != nil && m.BalancerOn != nil {
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		return *m.BalancerOn
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	}
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	return false
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}
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func init() {
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}
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