refactor: websocket支持单用户多连接

This commit is contained in:
meilin.huang
2023-10-19 19:00:23 +08:00
parent 747ea6404d
commit 2b91bbe185
31 changed files with 365 additions and 263 deletions

View File

@@ -9,10 +9,29 @@ import (
// 心跳间隔
const heartbeatInterval = 25 * time.Second
// 单个用户的全部的连接, key->clientId, value->Client
type UserClients map[string]*Client
func (ucs UserClients) GetByCid(clientId string) *Client {
return ucs[clientId]
}
func (ucs UserClients) AddClient(client *Client) {
ucs[client.ClientId] = client
}
func (ucs UserClients) DeleteByCid(clientId string) {
delete(ucs, clientId)
}
func (ucs UserClients) Count() int {
return len(ucs)
}
// 连接管理
type ClientManager struct {
ClientMap map[string]*Client // 全部的连接, key->token, value->&client
RwLock sync.RWMutex // 读写锁
UserClientsMap map[UserId]UserClients // 全部的用户连接, key->userid, value->UserClients
RwLock sync.RWMutex // 读写锁
ConnectChan chan *Client // 连接处理
DisConnectChan chan *Client // 断开连接处理
@@ -21,7 +40,7 @@ type ClientManager struct {
func NewClientManager() (clientManager *ClientManager) {
return &ClientManager{
ClientMap: make(map[string]*Client),
UserClientsMap: make(map[UserId]UserClients),
ConnectChan: make(chan *Client, 10),
DisConnectChan: make(chan *Client, 10),
MsgChan: make(chan *Msg, 100),
@@ -58,47 +77,45 @@ func (manager *ClientManager) CloseClient(client *Client) {
}
// 根据用户id关闭客户端连接
func (manager *ClientManager) CloseByClientUuid(clientUuid string) {
manager.CloseClient(manager.GetByClientUuid(clientUuid))
func (manager *ClientManager) CloseByUid(userId UserId) {
for _, client := range manager.GetByUid(userId) {
manager.CloseClient(client)
}
}
// 获取所有的客户端
func (manager *ClientManager) AllClient() map[string]*Client {
func (manager *ClientManager) AllUserClient() map[UserId]UserClients {
manager.RwLock.RLock()
defer manager.RwLock.RUnlock()
return manager.ClientMap
return manager.UserClientsMap
}
// 通过userId获取
func (manager *ClientManager) GetByUid(userId UserId) *Client {
// 通过userId获取用户所有客户端信息
func (manager *ClientManager) GetByUid(userId UserId) UserClients {
manager.RwLock.RLock()
defer manager.RwLock.RUnlock()
for _, client := range manager.ClientMap {
if userId == client.UserId {
return client
}
return manager.UserClientsMap[userId]
}
// 通过userId和clientId获取客户端信息
func (manager *ClientManager) GetByUidAndCid(uid UserId, clientId string) *Client {
if clients := manager.GetByUid(uid); clients != nil {
return clients.GetByCid(clientId)
}
return nil
}
// 通过userId获取
func (manager *ClientManager) GetByClientUuid(uuid string) *Client {
manager.RwLock.RLock()
defer manager.RwLock.RUnlock()
return manager.ClientMap[uuid]
}
// 客户端数量
func (manager *ClientManager) Count() int {
manager.RwLock.RLock()
defer manager.RwLock.RUnlock()
return len(manager.ClientMap)
return len(manager.UserClientsMap)
}
// 发送json数据给指定用户
func (manager *ClientManager) SendJsonMsg(clientUuid string, data any) {
manager.MsgChan <- &Msg{ToClientUuid: clientUuid, Data: data, Type: JsonMsg}
func (manager *ClientManager) SendJsonMsg(userId UserId, clientId string, data any) {
manager.MsgChan <- &Msg{ToUserId: userId, ToClientId: clientId, Data: data, Type: JsonMsg}
}
// 监听并发送给客户端信息
@@ -106,10 +123,22 @@ func (manager *ClientManager) WriteMessage() {
go func() {
for {
msg := <-manager.MsgChan
if cli := manager.GetByClientUuid(msg.ToClientUuid); cli != nil {
if err := cli.WriteMsg(msg); err != nil {
manager.CloseClient(cli)
uid := msg.ToUserId
cid := msg.ToClientId
// 客户端id不为空则向指定客户端发送消息即可
if cid != "" {
cli := manager.GetByUidAndCid(uid, cid)
if cli != nil {
cli.WriteMsg(msg)
} else {
logx.Warnf("[uid=%v, cid=%s]的ws连接不存在", uid, cid)
}
continue
}
// cid为空则向该用户所有客户端发送该消息
for _, cli := range manager.GetByUid(uid) {
cli.WriteMsg(msg)
}
}
}()
@@ -123,15 +152,17 @@ func (manager *ClientManager) HeartbeatTimer() {
for {
<-ticker.C
//发送心跳
for userId, cli := range manager.AllClient() {
if cli == nil || cli.WsConn == nil {
continue
}
if err := cli.Ping(); err != nil {
manager.CloseClient(cli)
logx.Debugf("WS发送心跳失败: %v 总连接数:%d", userId, Manager.Count())
} else {
logx.Debugf("WS发送心跳成功: uid=%v", userId)
for userId, clis := range manager.AllUserClient() {
for _, cli := range clis {
if cli == nil || cli.WsConn == nil {
continue
}
if err := cli.Ping(); err != nil {
manager.CloseClient(cli)
logx.Debugf("WS发送心跳失败: uid=%v, cid=%s, usercount=%d", userId, cli.ClientId, Manager.Count())
} else {
logx.Debugf("WS发送心跳成功: uid=%v, cid=%s", userId, cli.ClientId)
}
}
}
}
@@ -141,12 +172,12 @@ func (manager *ClientManager) HeartbeatTimer() {
// 处理建立连接
func (manager *ClientManager) doConnect(client *Client) {
cli := manager.GetByClientUuid(client.ClientUuid)
cli := manager.GetByUidAndCid(client.UserId, client.ClientId)
if cli != nil {
manager.doDisconnect(cli)
}
manager.addClient2Map(client)
logx.Debugf("WS客户端已连接: uid=%d, count=%d", client.UserId, manager.Count())
manager.addUserClient2Map(client)
logx.Debugf("WS客户端已连接: uid=%d, cid=%s, usercount=%d", client.UserId, client.ClientId, manager.Count())
}
// 处理断开连接
@@ -156,18 +187,32 @@ func (manager *ClientManager) doDisconnect(client *Client) {
_ = client.WsConn.Close()
client.WsConn = nil
}
manager.delClient4Map(client)
logx.Debugf("WS客户端已断开: uid=%d, count=%d", client.UserId, Manager.Count())
manager.delUserClient4Map(client)
logx.Debugf("WS客户端已断开: uid=%d, cid=%s, usercount=%d", client.UserId, client.ClientId, Manager.Count())
}
func (manager *ClientManager) addClient2Map(client *Client) {
func (manager *ClientManager) addUserClient2Map(client *Client) {
manager.RwLock.Lock()
defer manager.RwLock.Unlock()
manager.ClientMap[client.ClientUuid] = client
userClients := manager.UserClientsMap[client.UserId]
if userClients == nil {
userClients = make(UserClients)
manager.UserClientsMap[client.UserId] = userClients
}
userClients.AddClient(client)
}
func (manager *ClientManager) delClient4Map(client *Client) {
func (manager *ClientManager) delUserClient4Map(client *Client) {
manager.RwLock.Lock()
defer manager.RwLock.Unlock()
delete(manager.ClientMap, client.ClientUuid)
userClients := manager.UserClientsMap[client.UserId]
if userClients != nil {
userClients.DeleteByCid(client.ClientId)
// 如果用户所有客户端都关闭则移除manager中的UserClientsMap值
if userClients.Count() == 0 {
delete(manager.UserClientsMap, client.UserId)
}
}
}