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!112 feat: 机器管理支持ssh+rdp连接win服务器
* feat: rdp 文件管理 * feat: 机器管理支持ssh+rdp连接win服务器
This commit is contained in:
161
server/internal/machine/guac/tunnel_map.go
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161
server/internal/machine/guac/tunnel_map.go
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package guac
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import (
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"mayfly-go/pkg/logx"
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"sync"
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"time"
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)
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/*
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LastAccessedTunnel tracks the last time a particular Tunnel was accessed.
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This information is not necessary for tunnels associated with WebSocket
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connections, as each WebSocket connection has its own read thread which
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continuously checks the state of the tunnel and which will automatically
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timeout when the underlying stream times out, but the HTTP tunnel has no
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such thread. Because the HTTP tunnel requires the stream to be split across
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multiple requests, tracking of activity on the tunnel must be performed
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independently of the HTTP requests.
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*/
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type LastAccessedTunnel struct {
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sync.RWMutex
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Tunnel
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lastAccessedTime time.Time
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}
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func NewLastAccessedTunnel(tunnel Tunnel) (ret LastAccessedTunnel) {
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ret.Tunnel = tunnel
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ret.Access()
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return
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}
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func (t *LastAccessedTunnel) Access() {
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t.Lock()
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t.lastAccessedTime = time.Now()
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t.Unlock()
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}
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func (t *LastAccessedTunnel) GetLastAccessedTime() time.Time {
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t.RLock()
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defer t.RUnlock()
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return t.lastAccessedTime
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}
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/*
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TunnelTimeout is the number of seconds to wait between tunnel accesses before timing out.
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Note that this will be enforced only within a factor of 2. If a tunnel
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is unused, it will take between TUNNEL_TIMEOUT and TUNNEL_TIMEOUT*2
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seconds before that tunnel is closed and removed.
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*/
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const TunnelTimeout = 15 * time.Second
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/*
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TunnelMap tracks in-use HTTP tunnels, automatically removing
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and closing tunnels which have not been used recently. This class is
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intended for use only within the Server implementation,
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and has no real utility outside that implementation.
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*/
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type TunnelMap struct {
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sync.RWMutex
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ticker *time.Ticker
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// tunnelTimeout is the maximum amount of time to allow between accesses to any one HTTP tunnel.
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tunnelTimeout time.Duration
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// Map of all tunnels that are using HTTP, indexed by tunnel UUID.
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tunnelMap map[string]*LastAccessedTunnel
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}
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// NewTunnelMap creates a new TunnelMap and starts the scheduled job with the default timeout.
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func NewTunnelMap() *TunnelMap {
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tunnelMap := &TunnelMap{
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ticker: time.NewTicker(TunnelTimeout),
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tunnelMap: make(map[string]*LastAccessedTunnel),
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tunnelTimeout: TunnelTimeout,
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}
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go tunnelMap.tunnelTimeoutTask()
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return tunnelMap
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}
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func (m *TunnelMap) tunnelTimeoutTask() {
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for {
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_, ok := <-m.ticker.C
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if !ok {
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break
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}
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m.tunnelTimeoutTaskRun()
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}
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}
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func (m *TunnelMap) tunnelTimeoutTaskRun() {
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timeLine := time.Now().Add(0 - m.tunnelTimeout)
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type pair struct {
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uuid string
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tunnel *LastAccessedTunnel
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}
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var removeIDs []pair
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m.RLock()
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for uuid, tunnel := range m.tunnelMap {
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if tunnel.GetLastAccessedTime().Before(timeLine) {
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removeIDs = append(removeIDs, pair{uuid: uuid, tunnel: tunnel})
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}
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}
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m.RUnlock()
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m.Lock()
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for _, double := range removeIDs {
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logx.Warnf("HTTP tunnel \"%v\" has timed out.", double.uuid)
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delete(m.tunnelMap, double.uuid)
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if double.tunnel != nil {
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err := double.tunnel.Close()
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if err != nil {
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logx.Debugf("Unable to close expired HTTP tunnel. %v", err)
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}
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}
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}
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m.Unlock()
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return
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}
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// Get returns the Tunnel having the given UUID, wrapped within a LastAccessedTunnel.
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func (m *TunnelMap) Get(uuid string) (tunnel *LastAccessedTunnel, ok bool) {
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m.RLock()
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tunnel, ok = m.tunnelMap[uuid]
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m.RUnlock()
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if ok && tunnel != nil {
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tunnel.Access()
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} else {
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ok = false
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}
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return
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}
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// Add registers that a new connection has been established using HTTP via the given Tunnel.
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func (m *TunnelMap) Put(uuid string, tunnel Tunnel) {
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m.Lock()
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one := NewLastAccessedTunnel(tunnel)
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m.tunnelMap[uuid] = &one
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m.Unlock()
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}
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// Remove removes the Tunnel having the given UUID, if such a tunnel exists. The original tunnel is returned.
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func (m *TunnelMap) Remove(uuid string) (*LastAccessedTunnel, bool) {
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m.Lock()
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defer m.Unlock()
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v, ok := m.tunnelMap[uuid]
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if ok {
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delete(m.tunnelMap, uuid)
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}
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return v, ok
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}
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// Shutdown stops the ticker to free up resources.
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func (m *TunnelMap) Shutdown() {
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m.Lock()
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m.ticker.Stop()
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m.Unlock()
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}
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