!84 fix: 修复数据库备份与恢复问题

* refactor dbScheduler
* fix: 按团队名称检索团队
* feat: 创建数据库资源时支持全选数据库
* refactor dbScheduler
* fix: 修复数据库备份与恢复问题
This commit is contained in:
kanzihuang
2024-01-17 08:37:22 +00:00
committed by Coder慌
parent cc3981d99c
commit 94da6df33e
35 changed files with 846 additions and 609 deletions

View File

@@ -2,43 +2,43 @@ package runner
import (
"context"
"errors"
"fmt"
"github.com/emirpasic/gods/maps/linkedhashmap"
"mayfly-go/pkg/logx"
"mayfly-go/pkg/utils/timex"
"sync"
"time"
)
var (
ErrNotFound = errors.New("job not found")
ErrExist = errors.New("job already exists")
ErrFinished = errors.New("job already finished")
)
type JobKey = string
type RunFunc func(ctx context.Context)
type NextFunc func() (Job, bool)
type RunnableFunc func(next NextFunc) bool
type RunJobFunc[T Job] func(ctx context.Context, job T)
type NextJobFunc[T Job] func() (T, bool)
type RunnableJobFunc[T Job] func(job T, next NextJobFunc[T]) bool
type ScheduleJobFunc[T Job] func(job T) (deadline time.Time, err error)
type JobStatus int
const (
JobUnknown JobStatus = iota
JobDelay
JobDelaying
JobWaiting
JobRunning
JobRemoved
)
type Job interface {
GetKey() JobKey
GetStatus() JobStatus
SetStatus(status JobStatus)
Run(ctx context.Context)
Runnable(next NextFunc) bool
GetDeadline() time.Time
Schedule() bool
Update(job Job)
}
type iterator[T Job] struct {
index int
data []T
data []*wrapper[T]
zero T
}
@@ -51,19 +51,18 @@ func (iter *iterator[T]) Next() (T, bool) {
return iter.zero, false
}
iter.index++
return iter.data[iter.index], true
return iter.data[iter.index].job, true
}
type array[T Job] struct {
size int
data []T
zero T
data []*wrapper[T]
}
func newArray[T Job](size int) *array[T] {
return &array[T]{
size: size,
data: make([]T, 0, size),
data: make([]*wrapper[T], 0, size),
}
}
@@ -78,7 +77,7 @@ func (a *array[T]) Full() bool {
return len(a.data) >= a.size
}
func (a *array[T]) Append(job T) bool {
func (a *array[T]) Append(job *wrapper[T]) bool {
if len(a.data) >= a.size {
return false
}
@@ -86,20 +85,20 @@ func (a *array[T]) Append(job T) bool {
return true
}
func (a *array[T]) Get(key JobKey) (T, bool) {
func (a *array[T]) Get(key JobKey) (*wrapper[T], bool) {
for _, job := range a.data {
if key == job.GetKey() {
return job, true
}
}
return a.zero, false
return nil, false
}
func (a *array[T]) Remove(key JobKey) {
length := len(a.data)
for i, elm := range a.data {
if key == elm.GetKey() {
a.data[i], a.data[length-1] = a.data[length-1], a.zero
a.data[i], a.data[length-1] = a.data[length-1], nil
a.data = a.data[:length-1]
return
}
@@ -107,47 +106,76 @@ func (a *array[T]) Remove(key JobKey) {
}
type Runner[T Job] struct {
maxRunning int
waiting *linkedhashmap.Map
running *array[T]
runnable func(job T, iterateRunning func() (T, bool)) bool
mutex sync.Mutex
wg sync.WaitGroup
context context.Context
cancel context.CancelFunc
zero T
signal chan struct{}
all map[string]T
delayQueue *DelayQueue[T]
maxRunning int
waiting *linkedhashmap.Map
running *array[T]
runJob RunJobFunc[T]
runnableJob RunnableJobFunc[T]
scheduleJob ScheduleJobFunc[T]
mutex sync.Mutex
wg sync.WaitGroup
context context.Context
cancel context.CancelFunc
zero T
signal chan struct{}
all map[JobKey]*wrapper[T]
delayQueue *DelayQueue[*wrapper[T]]
}
func NewRunner[T Job](maxRunning int) *Runner[T] {
type Opt[T Job] func(runner *Runner[T])
func WithRunnableJob[T Job](runnableJob RunnableJobFunc[T]) Opt[T] {
return func(runner *Runner[T]) {
runner.runnableJob = runnableJob
}
}
func WithScheduleJob[T Job](scheduleJob ScheduleJobFunc[T]) Opt[T] {
return func(runner *Runner[T]) {
runner.scheduleJob = scheduleJob
}
}
func NewRunner[T Job](maxRunning int, runJob RunJobFunc[T], opts ...Opt[T]) *Runner[T] {
ctx, cancel := context.WithCancel(context.Background())
runner := &Runner[T]{
maxRunning: maxRunning,
all: make(map[string]T, maxRunning),
all: make(map[string]*wrapper[T], maxRunning),
waiting: linkedhashmap.New(),
running: newArray[T](maxRunning),
context: ctx,
cancel: cancel,
signal: make(chan struct{}, 1),
delayQueue: NewDelayQueue[T](0),
delayQueue: NewDelayQueue[*wrapper[T]](0),
}
runner.runJob = runJob
for _, opt := range opts {
opt(runner)
}
if runner.runnableJob == nil {
runner.runnableJob = func(job T, _ NextJobFunc[T]) bool {
return true
}
}
runner.wg.Add(maxRunning + 1)
for i := 0; i < maxRunning; i++ {
go runner.run()
}
go func() {
defer runner.wg.Done()
timex.SleepWithContext(runner.context, time.Second*10)
for runner.context.Err() == nil {
job, ok := runner.delayQueue.Dequeue(ctx)
wrap, ok := runner.delayQueue.Dequeue(ctx)
if !ok {
continue
}
runner.mutex.Lock()
runner.waiting.Put(job.GetKey(), job)
job.SetStatus(JobWaiting)
if old, ok := runner.all[wrap.key]; !ok || wrap != old {
runner.mutex.Unlock()
continue
}
runner.waiting.Put(wrap.key, wrap)
wrap.status = JobWaiting
runner.trigger()
runner.mutex.Unlock()
}
@@ -166,144 +194,155 @@ func (r *Runner[T]) run() {
for r.context.Err() == nil {
select {
case <-r.signal:
job, ok := r.pickRunnable()
wrap, ok := r.pickRunnableJob()
if !ok {
continue
}
r.doRun(job)
r.afterRun(job)
r.doRun(wrap)
r.afterRun(wrap)
case <-r.context.Done():
}
}
}
func (r *Runner[T]) doRun(job T) {
func (r *Runner[T]) doRun(wrap *wrapper[T]) {
defer func() {
if err := recover(); err != nil {
logx.Error(fmt.Sprintf("failed to run job: %v", err))
}
}()
job.Run(r.context)
r.runJob(r.context, wrap.job)
}
func (r *Runner[T]) afterRun(job T) {
func (r *Runner[T]) afterRun(wrap *wrapper[T]) {
r.mutex.Lock()
defer r.mutex.Unlock()
key := job.GetKey()
r.running.Remove(key)
r.running.Remove(wrap.key)
delete(r.all, wrap.key)
wrap.status = JobUnknown
r.trigger()
switch job.GetStatus() {
case JobRunning:
r.schedule(r.context, job)
case JobRemoved:
delete(r.all, key)
default:
panic(fmt.Sprintf("invalid job status %v occurred after run", job.GetStatus()))
if wrap.removed {
return
}
deadline, err := r.doScheduleJob(wrap.job, true)
if err != nil {
return
}
_ = r.schedule(r.context, deadline, wrap.job)
}
func (r *Runner[T]) pickRunnable() (T, bool) {
func (r *Runner[T]) doScheduleJob(job T, finished bool) (time.Time, error) {
if r.scheduleJob == nil {
if finished {
return time.Time{}, ErrFinished
}
return time.Now(), nil
}
return r.scheduleJob(job)
}
func (r *Runner[T]) pickRunnableJob() (*wrapper[T], bool) {
r.mutex.Lock()
defer r.mutex.Unlock()
iter := r.running.Iterator()
var runnable T
var runnable *wrapper[T]
ok := r.waiting.Any(func(key interface{}, value interface{}) bool {
job := value.(T)
wrap := value.(*wrapper[T])
iter.Begin()
if job.Runnable(func() (Job, bool) { return iter.Next() }) {
if r.runnableJob(wrap.job, iter.Next) {
if r.running.Full() {
return false
}
r.waiting.Remove(key)
r.running.Append(job)
job.SetStatus(JobRunning)
r.running.Append(wrap)
wrap.status = JobRunning
if !r.running.Full() && !r.waiting.Empty() {
r.trigger()
}
runnable = job
runnable = wrap
return true
}
return false
})
if !ok {
return r.zero, false
return nil, false
}
return runnable, true
}
func (r *Runner[T]) schedule(ctx context.Context, job T) {
if !job.Schedule() {
delete(r.all, job.GetKey())
job.SetStatus(JobRemoved)
return
func (r *Runner[T]) schedule(ctx context.Context, deadline time.Time, job T) error {
wrap := newWrapper(job)
wrap.deadline = deadline
if wrap.deadline.After(time.Now()) {
r.delayQueue.Enqueue(ctx, wrap)
wrap.status = JobDelaying
} else {
r.waiting.Put(wrap.key, wrap)
wrap.status = JobWaiting
r.trigger()
}
r.delayQueue.Enqueue(ctx, job)
job.SetStatus(JobDelay)
r.all[wrap.key] = wrap
return nil
}
//func (r *Runner[T]) Schedule(ctx context.Context, job T) {
// r.mutex.Lock()
// defer r.mutex.Unlock()
//
// switch job.GetStatus() {
// case JobUnknown:
// case JobDelay:
// r.delayQueue.Remove(ctx, job.GetKey())
// case JobWaiting:
// r.waiting.Remove(job)
// case JobRunning:
// // 标记为 removed, 任务执行完成后再删除
// return
// case JobRemoved:
// return
// }
// r.schedule(ctx, job)
//}
func (r *Runner[T]) Add(ctx context.Context, job T) error {
r.mutex.Lock()
defer r.mutex.Unlock()
if _, ok := r.all[job.GetKey()]; ok {
return nil
return ErrExist
}
r.schedule(ctx, job)
return nil
deadline, err := r.doScheduleJob(job, false)
if err != nil {
return err
}
return r.schedule(ctx, deadline, job)
}
func (r *Runner[T]) UpdateOrAdd(ctx context.Context, job T) error {
r.mutex.Lock()
defer r.mutex.Unlock()
if old, ok := r.all[job.GetKey()]; ok {
old.Update(job)
job = old
wrap, ok := r.all[job.GetKey()]
if ok {
wrap.job.Update(job)
switch wrap.status {
case JobDelaying:
r.delayQueue.Remove(ctx, wrap.key)
delete(r.all, wrap.key)
case JobWaiting:
r.waiting.Remove(wrap.key)
delete(r.all, wrap.key)
case JobRunning:
return nil
default:
}
}
r.schedule(ctx, job)
return nil
deadline, err := r.doScheduleJob(job, false)
if err != nil {
return err
}
return r.schedule(ctx, deadline, wrap.job)
}
func (r *Runner[T]) StartNow(ctx context.Context, job T) error {
r.mutex.Lock()
defer r.mutex.Unlock()
key := job.GetKey()
if old, ok := r.all[key]; ok {
job = old
if job.GetStatus() == JobDelay {
r.delayQueue.Remove(ctx, key)
r.waiting.Put(key, job)
r.trigger()
if wrap, ok := r.all[job.GetKey()]; ok {
switch wrap.status {
case JobDelaying:
r.delayQueue.Remove(ctx, wrap.key)
delete(r.all, wrap.key)
case JobWaiting, JobRunning:
return nil
default:
}
return nil
}
r.all[key] = job
r.waiting.Put(key, job)
r.trigger()
return nil
return r.schedule(ctx, time.Now(), job)
}
func (r *Runner[T]) trigger() {
@@ -317,23 +356,21 @@ func (r *Runner[T]) Remove(ctx context.Context, key JobKey) error {
r.mutex.Lock()
defer r.mutex.Unlock()
job, ok := r.all[key]
wrap, ok := r.all[key]
if !ok {
return nil
return ErrNotFound
}
switch job.GetStatus() {
case JobUnknown:
panic(fmt.Sprintf("invalid job status %v occurred after added", job.GetStatus()))
case JobDelay:
switch wrap.status {
case JobDelaying:
r.delayQueue.Remove(ctx, key)
delete(r.all, key)
case JobWaiting:
r.waiting.Remove(key)
delete(r.all, key)
case JobRunning:
// 标记为 removed, 任务执行完成后再删除
case JobRemoved:
return nil
// 统一标记为 removed, 任务执行完成后再删除
wrap.removed = true
default:
}
delete(r.all, key)
job.SetStatus(JobRemoved)
return nil
}