mirror of
https://gitee.com/dromara/mayfly-go
synced 2025-11-02 23:40:24 +08:00
* fix: 保存 LastResult 时截断字符串过长部分,以避免数据库报错 * refactor: 新增 entity.DbTaskBase 和 persistence.dbTaskBase, 用于实现数据库备份和恢复任务处理相关部分 * fix: aeskey变更后,解密密码出现数组越界访问错误 * fix: 时间属性为零值时,保存到 mysql 数据库报错 * refactor db.infrastructure.service.scheduler * feat: 实现立即备份功能 * refactor db.infrastructure.service.db_instance * refactor: 从数据库中获取数据库备份目录、mysql文件路径等配置信息 * fix: 数据库备份和恢复问题 * fix: 修改 .gitignore 文件,忽略数据库备份目录和数据库程序目录
243 lines
5.2 KiB
Go
243 lines
5.2 KiB
Go
package queue
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import (
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"context"
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"math"
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"sync"
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"time"
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)
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const minTimerDelay = time.Millisecond
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const maxTimerDelay = time.Nanosecond * math.MaxInt64
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type DelayQueue[T Delayable] struct {
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enqueuedSignal chan struct{}
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dequeuedSignal chan struct{}
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transferChan chan T
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singleDequeue chan struct{}
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mutex sync.Mutex
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priorityQueue *PriorityQueue[T]
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elmMap map[uint64]T
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zero T
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}
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type Delayable interface {
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GetDeadline() time.Time
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GetId() uint64
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}
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func NewDelayQueue[T Delayable](cap int) *DelayQueue[T] {
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singleDequeue := make(chan struct{}, 1)
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singleDequeue <- struct{}{}
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return &DelayQueue[T]{
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enqueuedSignal: make(chan struct{}),
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dequeuedSignal: make(chan struct{}),
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transferChan: make(chan T),
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singleDequeue: singleDequeue,
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elmMap: make(map[uint64]T, 64),
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priorityQueue: NewPriorityQueue[T](cap, func(src T, dst T) bool {
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return src.GetDeadline().Before(dst.GetDeadline())
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}),
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}
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}
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func (s *DelayQueue[T]) TryDequeue() (T, bool) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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if elm, ok := s.priorityQueue.Peek(0); ok {
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delay := elm.GetDeadline().Sub(time.Now())
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if delay < minTimerDelay {
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// 无需延迟,头部元素出队后直接返回
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_, _ = s.dequeue()
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return elm, true
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}
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}
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return s.zero, false
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}
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func (s *DelayQueue[T]) TryEnqueue(val T) bool {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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return s.enqueue(val)
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}
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func (s *DelayQueue[T]) Dequeue(ctx context.Context) (T, bool) {
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// 出队锁:避免因重复获取队列头部同一元素降低性能
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select {
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case <-s.singleDequeue:
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defer func() {
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s.singleDequeue <- struct{}{}
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}()
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case <-ctx.Done():
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return s.zero, false
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}
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for {
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// 全局锁:避免入队和出队信号的重置与激活出现并发问题
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s.mutex.Lock()
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if ctx.Err() != nil {
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s.mutex.Unlock()
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return s.zero, false
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}
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// 接收直接转发的不需要延迟的新元素
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select {
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case elm := <-s.transferChan:
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s.mutex.Unlock()
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return elm, true
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default:
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}
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// 延迟时间缺省值为 maxTimerDelay, 表示队列为空
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delay := maxTimerDelay
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if elm, ok := s.priorityQueue.Peek(0); ok {
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now := time.Now()
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delay = elm.GetDeadline().Sub(now)
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if delay < minTimerDelay {
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// 无需延迟,头部元素出队后直接返回
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_, _ = s.dequeue()
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s.mutex.Unlock()
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return elm, ok
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}
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}
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// 重置入队信号,避免历史信号干扰
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select {
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case <-s.enqueuedSignal:
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default:
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}
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s.mutex.Unlock()
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if delay == maxTimerDelay {
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// 队列为空, 等待新元素
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select {
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case elm := <-s.transferChan:
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return elm, true
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case <-s.enqueuedSignal:
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continue
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case <-ctx.Done():
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return s.zero, false
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}
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} else if delay >= minTimerDelay {
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// 等待时间到期或新元素加入
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timer := time.NewTimer(delay)
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select {
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case elm := <-s.transferChan:
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return elm, true
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case <-s.enqueuedSignal:
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continue
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case <-timer.C:
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continue
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case <-ctx.Done():
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return s.zero, false
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}
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}
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}
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}
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func (s *DelayQueue[T]) dequeue() (T, bool) {
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elm, ok := s.priorityQueue.Dequeue()
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if !ok {
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return s.zero, false
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}
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delete(s.elmMap, elm.GetId())
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select {
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case s.dequeuedSignal <- struct{}{}:
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default:
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}
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return elm, true
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}
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func (s *DelayQueue[T]) enqueue(val T) bool {
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if ok := s.priorityQueue.Enqueue(val); !ok {
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return false
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}
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s.elmMap[val.GetId()] = val
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select {
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case s.enqueuedSignal <- struct{}{}:
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default:
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}
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return true
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}
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func (s *DelayQueue[T]) Enqueue(ctx context.Context, val T) bool {
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for {
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// 全局锁:避免入队和出队信号的重置与激活出现并发问题
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s.mutex.Lock()
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if _, ok := s.elmMap[val.GetId()]; ok {
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s.mutex.Unlock()
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return false
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}
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if ctx.Err() != nil {
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s.mutex.Unlock()
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return false
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}
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// 如果队列未满,入队后直接返回
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if !s.priorityQueue.IsFull() {
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s.enqueue(val)
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s.mutex.Unlock()
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return true
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}
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// 队列已满,重置出队信号,避免受到历史信号影响
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select {
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case <-s.dequeuedSignal:
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default:
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}
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s.mutex.Unlock()
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if delay := val.GetDeadline().Sub(time.Now()); delay >= minTimerDelay {
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// 新元素需要延迟,等待退出信号、出队信号和到期信号
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timer := time.NewTimer(delay)
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select {
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case <-s.dequeuedSignal:
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// 收到出队信号,从头开始尝试入队
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continue
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case <-timer.C:
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// 新元素不再需要延迟
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case <-ctx.Done():
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return false
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}
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} else {
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// 新元素不需要延迟,等待转发成功信号、出队信号和退出信号
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select {
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case s.transferChan <- val:
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// 新元素转发成功,直接返回(避免队列满且元素未到期导致新元素长时间无法入队)
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return true
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case <-s.dequeuedSignal:
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// 收到出队信号,从头开始尝试入队
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continue
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case <-ctx.Done():
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return false
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}
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}
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}
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}
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func (s *DelayQueue[T]) Remove(_ context.Context, elmId uint64) (T, bool) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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if _, ok := s.elmMap[elmId]; ok {
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delete(s.elmMap, elmId)
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return s.priorityQueue.Remove(s.index(elmId))
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}
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return s.zero, false
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}
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func (s *DelayQueue[T]) index(elmId uint64) int {
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for i := 0; i < s.priorityQueue.Len(); i++ {
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elm, ok := s.priorityQueue.Peek(i)
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if !ok {
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continue
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}
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if elmId == elm.GetId() {
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return i
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}
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}
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return -1
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}
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