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323 lines
10 KiB
Go
323 lines
10 KiB
Go
package service
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import (
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"context"
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"errors"
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"log/slog"
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"math/rand/v2"
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"sync"
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"time"
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"github.com/alitto/pond/v2"
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)
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// MonitorScheduler 调度器接口,供 ChannelMonitorService 在 CRUD 时回调,
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// 用 setter 注入避免 service ↔ runner 的 wire 依赖环。
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type MonitorScheduler interface {
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// Schedule 为指定监控创建(或重置)独立定时任务。
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// 当 m.Enabled=false 时等同于 Unschedule(m.ID)。
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Schedule(m *ChannelMonitor)
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// Unschedule 取消指定监控的定时任务(若存在)。
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Unschedule(id int64)
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}
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// monitorRunnerSvc 抽出 runner 实际依赖的两个 service 方法:
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// - 启动时加载 enabled monitor
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// - 每次 ticker 触发执行检测
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//
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// 用接口而非 *ChannelMonitorService 是为了让 runner 单元测试可注入轻量 stub,
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// 避免依赖完整的 repo + encryptor 链路。生产实现 *ChannelMonitorService 自然满足。
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type monitorRunnerSvc interface {
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ListEnabledMonitors(ctx context.Context) ([]*ChannelMonitor, error)
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RunCheck(ctx context.Context, id int64) ([]*CheckResult, error)
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}
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// ChannelMonitorRunner 渠道监控调度器。
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//
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// 设计:
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// - 每个 enabled monitor 对应一个独立 goroutine + ticker(按各自 IntervalSeconds)
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// - Start 时一次性加载所有 enabled monitor 并为每个建立任务
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// - Service 在 Create/Update/Delete 后通过 MonitorScheduler 接口回调,
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// 即时重建/取消对应任务(无需轮询 DB)
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// - 实际 HTTP 检测交给 pond 池(容量 monitorWorkerConcurrency),
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// 防止突发并发拖垮上游
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//
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// 历史清理与日聚合维护由 OpsCleanupService 的 cron 触发
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// ChannelMonitorService.RunDailyMaintenance(复用 leader lock + heartbeat),
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// 不在 runner 职责内。
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type ChannelMonitorRunner struct {
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svc monitorRunnerSvc
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settingService *SettingService
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pool pond.Pool
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parentCtx context.Context
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parentCancel context.CancelFunc
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mu sync.Mutex
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tasks map[int64]*scheduledMonitor
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wg sync.WaitGroup
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started bool
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stopped bool
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// inFlight 跟踪正在执行的 monitor.ID。fire 调度前会检查避免重复提交,
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// 防止单次检测耗时 > interval 时同一 monitor 被并发执行。
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inFlight map[int64]struct{}
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inFlightMu sync.Mutex
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}
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// scheduledMonitor 单个监控的运行时上下文。
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type scheduledMonitor struct {
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id int64
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name string
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interval time.Duration
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jitter time.Duration // 每轮 ± [0, jitter] 的均匀随机偏移;0 = 固定间隔
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cancel context.CancelFunc
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}
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// nextDelay 计算下一次触发的等待时长:interval ± [0, jitter] 的均匀随机偏移。
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// 校验链路已保证 interval - jitter >= monitorMinIntervalSeconds,
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// 这里仍 clamp 一次下限,兜底数据库中违反约束的脏数据。
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func (t *scheduledMonitor) nextDelay() time.Duration {
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if t.jitter <= 0 {
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return t.interval
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}
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offset := time.Duration(rand.Int64N(int64(2*t.jitter) + 1)) // [0, 2*jitter]
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d := t.interval - t.jitter + offset
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if floor := monitorMinIntervalSeconds * time.Second; d < floor {
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d = floor
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}
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return d
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}
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// NewChannelMonitorRunner 构造调度器。Start 在 wire 中调用一次。
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// settingService 用于在每次 fire 前读取功能开关;传 nil 时视为总是启用(兼容测试)。
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//
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// pool 在构造时即建好:避免 Start 在 mu 内赋值、fire/Stop 在 mu 外读取的竞态隐患,
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// 且 pond.NewPool 创建本身近似零开销,提前建池不会浪费资源。
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func NewChannelMonitorRunner(svc *ChannelMonitorService, settingService *SettingService) *ChannelMonitorRunner {
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return newChannelMonitorRunner(svc, settingService)
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}
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// newChannelMonitorRunner 内部构造,接受最小化接口,便于单元测试注入 stub。
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func newChannelMonitorRunner(svc monitorRunnerSvc, settingService *SettingService) *ChannelMonitorRunner {
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ctx, cancel := context.WithCancel(context.Background())
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return &ChannelMonitorRunner{
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svc: svc,
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settingService: settingService,
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pool: pond.NewPool(monitorWorkerConcurrency),
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parentCtx: ctx,
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parentCancel: cancel,
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tasks: make(map[int64]*scheduledMonitor),
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inFlight: make(map[int64]struct{}),
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}
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}
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// Start 加载所有 enabled monitor 并为每个建立独立定时任务。
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// 调用方需保证只调一次(wire ProvideChannelMonitorRunner 内只调一次)。
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func (r *ChannelMonitorRunner) Start() {
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if r == nil || r.svc == nil {
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return
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}
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r.mu.Lock()
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if r.started || r.stopped {
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r.mu.Unlock()
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return
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}
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r.started = true
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r.mu.Unlock()
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ctx, cancel := context.WithTimeout(context.Background(), monitorStartupLoadTimeout)
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defer cancel()
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enabled, err := r.svc.ListEnabledMonitors(ctx)
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if err != nil {
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slog.Error("channel_monitor: load enabled monitors failed at startup", "error", err)
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return
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}
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for _, m := range enabled {
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r.Schedule(m)
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}
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slog.Info("channel_monitor: runner started", "scheduled_tasks", len(enabled))
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}
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// Schedule 为指定监控创建(或重置)独立定时任务。
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// - m.Enabled=false 或 APIKeyDecryptFailed=true → 等同于 Unschedule(m.ID)
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// - 已存在的任务会先被取消再重建(适用于 IntervalSeconds 变更场景)
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// - 新任务立即触发首次检测,之后按 IntervalSeconds 周期触发
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func (r *ChannelMonitorRunner) Schedule(m *ChannelMonitor) {
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if r == nil || m == nil {
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return
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}
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if !m.Enabled || m.APIKeyDecryptFailed {
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r.Unschedule(m.ID)
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return
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}
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interval := time.Duration(m.IntervalSeconds) * time.Second
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if interval <= 0 {
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// Create/Update 已通过 validateInterval 校验区间,正常路径不可能到这里。
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// 真触发说明数据库中存在违反约束的数据或校验链路有 bug,记 Error 暴露问题。
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slog.Error("channel_monitor: skip schedule for invalid interval",
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"monitor_id", m.ID, "interval_seconds", m.IntervalSeconds)
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return
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}
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jitter := time.Duration(m.JitterSeconds) * time.Second
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if jitter < 0 {
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jitter = 0
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}
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r.mu.Lock()
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if r.stopped {
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r.mu.Unlock()
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return
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}
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if !r.started {
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// Start 之前调用 Schedule 通常意味着 wire 顺序错乱:
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// 当前 wire 顺序是 SetScheduler → Start,CRUD 钩子最早也只能在请求到达时触发,
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// 此时 Start 早已完成。出现此分支时把 monitor 信息打出来便于排查,
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// 不入队、不缓存——交给运维通过重启或修复 wire 解决。
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r.mu.Unlock()
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slog.Warn("channel_monitor: schedule before runner started, skip",
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"monitor_id", m.ID, "name", m.Name)
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return
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}
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if existing, ok := r.tasks[m.ID]; ok {
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existing.cancel()
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}
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ctx, cancel := context.WithCancel(r.parentCtx)
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task := &scheduledMonitor{
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id: m.ID,
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name: m.Name,
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interval: interval,
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jitter: jitter,
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cancel: cancel,
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}
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r.tasks[m.ID] = task
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r.wg.Add(1)
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r.mu.Unlock()
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go r.runScheduled(ctx, task)
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}
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// Unschedule 取消指定监控的定时任务(若存在)。
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// 已经在执行中的检测会通过 ctx 取消信号传递。
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func (r *ChannelMonitorRunner) Unschedule(id int64) {
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if r == nil {
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return
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}
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r.mu.Lock()
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task, ok := r.tasks[id]
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if ok {
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delete(r.tasks, id)
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}
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r.mu.Unlock()
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if ok {
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task.cancel()
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}
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}
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// Stop 优雅停止:取消所有任务、关闭池。
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func (r *ChannelMonitorRunner) Stop() {
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if r == nil {
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return
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}
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r.mu.Lock()
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if r.stopped {
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r.mu.Unlock()
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return
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}
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r.stopped = true
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r.parentCancel()
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r.tasks = nil
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r.mu.Unlock()
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r.wg.Wait()
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r.pool.StopAndWait()
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}
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// runScheduled 单个监控的循环:立即触发首次(满足"新建/启用即跑"),
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// 之后按 interval ± jitter 周期触发;ctx 取消即退出。
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// 用 timer 而非 ticker:jitter > 0 时每轮等待时长都需要重新随机化。
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func (r *ChannelMonitorRunner) runScheduled(ctx context.Context, task *scheduledMonitor) {
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defer r.wg.Done()
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r.fire(ctx, task)
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timer := time.NewTimer(task.nextDelay())
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defer timer.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-timer.C:
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r.fire(ctx, task)
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timer.Reset(task.nextDelay())
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}
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}
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}
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// fire 提交一次检测到 worker 池。功能开关关闭时跳过本次(不取消任务,
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// 重新启用时立即恢复);池满或重复在飞时也跳过。
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func (r *ChannelMonitorRunner) fire(ctx context.Context, task *scheduledMonitor) {
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if r.settingService != nil {
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rt := r.settingService.GetChannelMonitorRuntime(ctx)
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if !rt.ActiveProbesAllowed() {
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return
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}
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}
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if !r.tryAcquireInFlight(task.id) {
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slog.Debug("channel_monitor: skip already in-flight",
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"monitor_id", task.id, "name", task.name)
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return
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}
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if _, ok := r.pool.TrySubmit(func() {
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r.runOne(task.id, task.name)
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}); !ok {
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// 池满:丢弃本次检测,但必须释放已占用的 inFlight 槽,否则该 monitor 会被永久卡住。
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r.releaseInFlight(task.id)
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slog.Warn("channel_monitor: worker pool full, skip submission",
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"monitor_id", task.id, "name", task.name)
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}
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}
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// tryAcquireInFlight 原子地占用 monitor 的 in-flight 槽。
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// 已被占用返回 false(调用方应跳过本次提交)。
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func (r *ChannelMonitorRunner) tryAcquireInFlight(id int64) bool {
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r.inFlightMu.Lock()
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defer r.inFlightMu.Unlock()
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if _, exists := r.inFlight[id]; exists {
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return false
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}
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r.inFlight[id] = struct{}{}
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return true
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}
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// releaseInFlight 释放 in-flight 槽。runOne 完成(含 panic recover)后必须调用。
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func (r *ChannelMonitorRunner) releaseInFlight(id int64) {
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r.inFlightMu.Lock()
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delete(r.inFlight, id)
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r.inFlightMu.Unlock()
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}
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// runOne 执行单个监控的检测。普通错误只记日志;API key 解密失败会撤销任务。
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// 任务结束时(含 panic recover)必须释放 in-flight 槽。
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func (r *ChannelMonitorRunner) runOne(id int64, name string) {
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ctx, cancel := context.WithTimeout(context.Background(), monitorRequestTimeout+monitorPingTimeout+monitorRunOneBuffer)
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defer cancel()
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defer r.releaseInFlight(id)
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defer func() {
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if rec := recover(); rec != nil {
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slog.Error("channel_monitor: runner panic",
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"monitor_id", id, "name", name, "panic", rec)
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}
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}()
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if _, err := r.svc.RunCheck(ctx, id); err != nil {
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if errors.Is(err, ErrChannelMonitorAPIKeyDecryptFailed) {
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r.Unschedule(id)
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}
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slog.Warn("channel_monitor: run check failed",
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"monitor_id", id, "name", name, "error", err)
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}
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}
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