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420 lines
12 KiB
Go
420 lines
12 KiB
Go
package service
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import (
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"context"
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"database/sql"
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"sync"
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"time"
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"github.com/Wei-Shaw/sub2api/internal/pkg/logger"
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"github.com/google/uuid"
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)
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const (
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channelMonitorV2AggregatorLockKey = "channel-monitor-v2-aggregator"
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// Retention walks back to the longest stored tier (1d rollup = 90d). Per-tier
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// prune in the repository drops short-lived 1m/user/hist facts earlier.
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channelMonitorV2RetentionMax = 90 * 24 * time.Hour
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// First tick after upgrade prioritizes the default 90m view (with small padding).
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channelMonitorV2BootstrapFirst = 2 * time.Hour
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// Always refresh a small trailing window so late writes land without
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// re-aggregating large history every tick.
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channelMonitorV2RecentOverlap = 10 * time.Minute
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// Gentle backfill: small adaptive chunks, never default 24h hammering.
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// Initial historical chunk after the 2h seed.
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channelMonitorV2BackfillChunkInit = time.Hour
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channelMonitorV2MinBackfillChunk = 15 * time.Minute
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// Depth-based ceilings (product phases 90m → 1d → 7d → 30d → 90d).
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channelMonitorV2MaxChunkNear1d = 2 * time.Hour
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channelMonitorV2MaxChunkNear7d = 4 * time.Hour
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channelMonitorV2MaxChunkFar = 6 * time.Hour
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// Soft adaptive timing: grow only when a recompute is clearly cheap.
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channelMonitorV2GrowChunkUnder = 15 * time.Second
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channelMonitorV2MaxBackoff = 10 * time.Minute
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)
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// channelMonitorRuntimeSubscriber is the optional settings hook that lets the
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// aggregator wake immediately when channel_monitor_enabled / mode flips.
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type channelMonitorRuntimeSubscriber interface {
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SubscribeChannelMonitorRuntime(listener func()) (unsubscribe func())
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}
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type ChannelMonitorV2Aggregator struct {
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repo ChannelMonitorV2Repository
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db *sql.DB
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settings channelMonitorRuntimeReader
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instanceID string
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stopCh chan struct{}
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// kickCh wakes the loop early after a settings change (buffered 1).
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kickCh chan struct{}
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startOnce sync.Once
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stopOnce sync.Once
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mu sync.Mutex
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// backfillAt is the earliest minute already recomputed (mirrors DB cursor).
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// Zero means "not yet loaded from durable watermark this process".
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backfillAt time.Time
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backfillChunk time.Duration
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backfillFailures int
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// nextWaitFloor is applied after runOnce when failures require backoff.
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nextWaitFloor time.Duration
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// cursorLoaded is true after the first successful watermark read (or init).
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cursorLoaded bool
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// hasAggregated is true once any recompute in this process (or durable data) exists.
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hasAggregated bool
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unsub func()
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ctx context.Context
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cancel context.CancelFunc
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}
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func NewChannelMonitorV2Aggregator(repo ChannelMonitorV2Repository, db *sql.DB, settings channelMonitorRuntimeReader) *ChannelMonitorV2Aggregator {
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return &ChannelMonitorV2Aggregator{
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repo: repo,
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db: db,
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settings: settings,
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instanceID: uuid.NewString(),
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stopCh: make(chan struct{}),
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kickCh: make(chan struct{}, 1),
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backfillChunk: channelMonitorV2BackfillChunkInit,
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}
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}
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func (s *ChannelMonitorV2Aggregator) Start() {
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if s == nil || s.repo == nil {
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return
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}
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s.startOnce.Do(func() {
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s.mu.Lock()
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s.ctx, s.cancel = context.WithCancel(context.Background())
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s.mu.Unlock()
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if sub, ok := s.settings.(channelMonitorRuntimeSubscriber); ok && sub != nil {
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unsub := sub.SubscribeChannelMonitorRuntime(func() {
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s.kick()
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})
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s.mu.Lock()
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stopped := s.ctx == nil
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if !stopped {
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select {
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case <-s.ctx.Done():
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stopped = true
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default:
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}
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}
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if !stopped {
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s.unsub = unsub
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}
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s.mu.Unlock()
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if stopped && unsub != nil {
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unsub()
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}
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}
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go s.loop()
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})
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}
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func (s *ChannelMonitorV2Aggregator) Stop() {
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if s == nil {
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return
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}
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s.stopOnce.Do(func() {
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s.mu.Lock()
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cancel := s.cancel
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unsub := s.unsub
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s.cancel = nil
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s.unsub = nil
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s.mu.Unlock()
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if cancel != nil {
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cancel()
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}
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if unsub != nil {
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unsub()
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}
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close(s.stopCh)
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})
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}
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// kick wakes the aggregation loop so mode flips take effect without waiting
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// for the next refresh interval.
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func (s *ChannelMonitorV2Aggregator) kick() {
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if s == nil {
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return
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}
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select {
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case s.kickCh <- struct{}{}:
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default:
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}
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}
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func (s *ChannelMonitorV2Aggregator) loop() {
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for {
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interval := time.Minute
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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if !s.passiveAggregationAllowed(ctx) {
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cancel()
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if !s.wait(interval) {
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return
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}
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continue
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}
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if cfg, err := s.repo.GetConfig(ctx); err == nil {
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if !cfg.Enabled {
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cancel()
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if !s.wait(interval) {
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return
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}
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continue
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}
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if cfg.RefreshIntervalSeconds > 0 {
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interval = time.Duration(cfg.RefreshIntervalSeconds) * time.Second
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}
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}
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cancel()
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s.runOnce()
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// Hard gate: never compress bootstrap to multi-Hz ticks. Soft gate: on
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// repeated failures raise the wait floor (exponential backoff).
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s.mu.Lock()
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floor := s.nextWaitFloor
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s.mu.Unlock()
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if floor > interval {
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interval = floor
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}
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if !s.wait(interval) {
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return
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}
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}
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}
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func (s *ChannelMonitorV2Aggregator) passiveAggregationAllowed(ctx context.Context) bool {
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if s == nil || s.settings == nil {
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// Fail closed without settings: do not aggregate under ambiguous mode.
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return false
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}
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return s.settings.GetChannelMonitorRuntime(ctx).PassiveAggregationAllowed()
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}
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func (s *ChannelMonitorV2Aggregator) wait(interval time.Duration) bool {
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timer := time.NewTimer(interval)
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defer timer.Stop()
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select {
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case <-timer.C:
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return true
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case <-s.kickCh:
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// Drain any coalesced kicks so a burst of settings writes only wakes once.
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for {
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select {
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case <-s.kickCh:
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default:
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return true
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}
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}
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case <-s.stopCh:
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return false
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}
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}
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func (s *ChannelMonitorV2Aggregator) runOnce() {
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s.mu.Lock()
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parent := s.ctx
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s.mu.Unlock()
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if parent == nil {
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parent = context.Background()
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}
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ctx, cancel := context.WithTimeout(parent, 55*time.Second)
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defer cancel()
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release, acquired := tryAcquireSingletonLeaderLock(ctx, nil, s.db, channelMonitorV2AggregatorLockKey, s.instanceID, 2*time.Minute)
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if !acquired {
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return
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}
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if release != nil {
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defer release()
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}
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now := time.Now().UTC().Truncate(time.Minute)
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if err := s.ensureCursor(ctx, now); err != nil {
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logger.LegacyPrintf("service.channel_monitor_v2", "[ChannelMonitorV2] load watermark failed: %v", err)
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return
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}
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s.mu.Lock()
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cursor := s.backfillAt
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hasData := s.hasAggregated
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s.mu.Unlock()
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// Phase 1 (first upgrade / empty): seed the default 90m UI window quickly.
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if !hasData || cursor.IsZero() {
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start := now.Add(-channelMonitorV2BootstrapFirst)
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started := time.Now()
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if err := s.repo.RecomputeRange(ctx, start, now); err != nil {
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logger.LegacyPrintf("service.channel_monitor_v2", "[ChannelMonitorV2] bootstrap recent aggregation failed: %v", err)
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s.recordBackfillFailure(now, cursor)
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return
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}
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s.recordBackfillSuccess(start, time.Since(started), now)
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return
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}
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// Always refresh the trailing overlap so late usage/error writes land in 1m facts.
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if err := s.repo.RecomputeRange(ctx, now.Add(-channelMonitorV2RecentOverlap), now); err != nil {
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logger.LegacyPrintf("service.channel_monitor_v2", "[ChannelMonitorV2] overlap aggregation failed: %v", err)
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return
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}
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// Phase 2: walk history backward at most one chunk per tick until retention max (90d).
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// Product UI (30d) fills first; remaining 30–90d continues silently.
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retentionCutoff := now.Add(-channelMonitorV2RetentionMax)
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if !cursor.After(retentionCutoff) {
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return
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}
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end := cursor
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s.mu.Lock()
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chunk := s.backfillChunk
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s.mu.Unlock()
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if chunk <= 0 {
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chunk = channelMonitorV2BackfillChunkInit
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}
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maxChunk := channelMonitorV2MaxChunkForDepth(now, end)
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if chunk > maxChunk {
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chunk = maxChunk
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}
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if chunk < channelMonitorV2MinBackfillChunk {
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chunk = channelMonitorV2MinBackfillChunk
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}
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start := end.Add(-chunk)
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// Once bootstrap reaches historical data, keep chunks on day boundaries so
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// daily rollups never depend on 1m rows from two independently pruned chunks.
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if end.Before(now.Add(-7 * 24 * time.Hour)) {
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aligned := end.Add(-chunk).Truncate(24 * time.Hour)
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if aligned.Before(end) {
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start = aligned
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}
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}
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if start.Before(retentionCutoff) {
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start = retentionCutoff
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}
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if !start.Before(end) {
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return
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}
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started := time.Now()
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if err := s.repo.RecomputeRange(ctx, start, end); err != nil {
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logger.LegacyPrintf("service.channel_monitor_v2", "[ChannelMonitorV2] backfill failed %s..%s: %v", start, end, err)
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s.recordBackfillFailure(now, end)
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return
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}
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s.recordBackfillSuccess(start, time.Since(started), now)
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}
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// channelMonitorV2MaxChunkForDepth returns the hard ceiling for a historical
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// chunk ending at `end` (earliest already covered / next walk end).
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func channelMonitorV2MaxChunkForDepth(now, end time.Time) time.Duration {
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age := now.Sub(end)
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switch {
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case age < 24*time.Hour:
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return channelMonitorV2MaxChunkNear1d
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case age < 7*24*time.Hour:
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return channelMonitorV2MaxChunkNear7d
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default:
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return channelMonitorV2MaxChunkFar
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}
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}
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func (s *ChannelMonitorV2Aggregator) recordBackfillSuccess(coveredFrom time.Time, elapsed time.Duration, now time.Time) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.backfillAt = coveredFrom
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s.hasAggregated = true
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s.backfillFailures = 0
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s.nextWaitFloor = 0
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maxChunk := channelMonitorV2MaxChunkForDepth(now, coveredFrom)
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// Grow slowly only when the recompute was clearly cheap.
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if elapsed > 0 && elapsed < channelMonitorV2GrowChunkUnder {
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next := s.backfillChunk
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if next <= 0 {
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next = channelMonitorV2BackfillChunkInit
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}
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next = time.Duration(float64(next) * 1.5)
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if next > maxChunk {
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next = maxChunk
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}
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if next < channelMonitorV2MinBackfillChunk {
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next = channelMonitorV2MinBackfillChunk
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}
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s.backfillChunk = next
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return
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}
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// Keep a healthy chunk within the depth ceiling after success.
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if s.backfillChunk <= 0 || s.backfillChunk > maxChunk {
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s.backfillChunk = channelMonitorV2BackfillChunkInit
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if s.backfillChunk > maxChunk {
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s.backfillChunk = maxChunk
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}
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}
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}
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func (s *ChannelMonitorV2Aggregator) recordBackfillFailure(now, end time.Time) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.backfillFailures++
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// Shrink chunk toward the minimum so large DBs self-throttle.
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if s.backfillChunk <= 0 {
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s.backfillChunk = channelMonitorV2BackfillChunkInit
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}
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s.backfillChunk /= 2
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if s.backfillChunk < channelMonitorV2MinBackfillChunk {
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s.backfillChunk = channelMonitorV2MinBackfillChunk
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}
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maxChunk := channelMonitorV2MaxChunkForDepth(now, end)
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if s.backfillChunk > maxChunk {
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s.backfillChunk = maxChunk
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}
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// Exponential backoff on wait floor: 1m, 2m, 4m… capped at 10m.
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floor := time.Minute << uint(s.backfillFailures-1)
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if floor > channelMonitorV2MaxBackoff {
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floor = channelMonitorV2MaxBackoff
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}
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if floor < time.Minute {
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floor = time.Minute
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}
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s.nextWaitFloor = floor
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}
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// ensureCursor restores durable backfill_cursor after process restart so progress
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// and historical walk continue instead of re-seeding only the last 2h.
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func (s *ChannelMonitorV2Aggregator) ensureCursor(ctx context.Context, now time.Time) error {
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s.mu.Lock()
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loaded := s.cursorLoaded
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s.mu.Unlock()
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if loaded {
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return nil
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}
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wm, err := s.repo.GetAggregationWatermark(ctx)
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if err != nil {
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return err
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.cursorLoaded {
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return nil
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}
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if wm != nil {
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if !wm.BackfillCursor.IsZero() {
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s.backfillAt = wm.BackfillCursor.UTC().Truncate(time.Minute)
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}
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if wm.HasData || !wm.DataThrough.IsZero() {
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s.hasAggregated = true
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// Legacy rows may have data_through but null backfill_cursor (older workers).
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// Infer cursor from data_through − initial window so we do not re-bootstrap
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// only 2h and claim zero progress forever.
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if s.backfillAt.IsZero() && !wm.DataThrough.IsZero() {
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inferred := wm.DataThrough.UTC().Truncate(time.Minute).Add(-channelMonitorV2BootstrapFirst)
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if inferred.After(now) {
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inferred = now.Add(-channelMonitorV2BootstrapFirst)
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}
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s.backfillAt = inferred
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}
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}
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}
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s.cursorLoaded = true
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return nil
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}
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