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sub2api/backend/internal/service/content_moderation_keyword_matcher.go
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李建琦 6d655c9903
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Sub2API v1.0 - AI API 网关(二开初始版本,基于上游 Wei-Shaw/sub2api)
2026-08-21 18:30:13 +08:00

223 lines
6.1 KiB
Go

package service
import (
"strings"
)
type contentModerationKeywordMatcher struct {
nodes []contentModerationKeywordNode
edges []contentModerationKeywordEdge
rootTransitions [256]int32
keywords []string
}
type contentModerationKeywordNode struct {
failure int32
bestKeyword int32
edgeStart uint32
edgeCount uint16
}
type contentModerationKeywordEdge struct {
target int32
label byte
}
type contentModerationKeywordBuildEdge struct {
target int32
nextSibling int32
label byte
}
func newContentModerationKeywordMatcher(keywords []string) *contentModerationKeywordMatcher {
if len(keywords) == 0 {
return nil
}
buildNodes := []contentModerationKeywordNode{newContentModerationKeywordNode()}
buildEdges := make([]contentModerationKeywordBuildEdge, 0)
originalKeywords := append([]string(nil), keywords...)
for keywordIndex, keyword := range keywords {
if keyword == "" {
continue
}
state := int32(0)
for _, label := range []byte(strings.ToLower(keyword)) {
next := contentModerationKeywordBuildTransition(buildNodes, buildEdges, state, label)
if next < 0 {
next = int32(len(buildNodes))
buildNodes = append(buildNodes, newContentModerationKeywordNode())
buildEdges = append(buildEdges, contentModerationKeywordBuildEdge{
target: next,
nextSibling: contentModerationKeywordBuildFirstEdge(buildNodes[state]),
label: label,
})
buildNodes[state].edgeStart = uint32(len(buildEdges))
}
state = next
}
if current := buildNodes[state].bestKeyword; current < 0 || int32(keywordIndex) < current {
buildNodes[state].bestKeyword = int32(keywordIndex)
}
}
if len(buildNodes) == 1 {
return nil
}
queue := make([]int32, 0, len(buildNodes)-1)
var rootTransitions [256]int32
for edgeIndex := contentModerationKeywordBuildFirstEdge(buildNodes[0]); edgeIndex >= 0; edgeIndex = buildEdges[edgeIndex].nextSibling {
edge := buildEdges[edgeIndex]
rootTransitions[edge.label] = edge.target
queue = append(queue, edge.target)
}
for queueIndex := 0; queueIndex < len(queue); queueIndex++ {
state := queue[queueIndex]
for edgeIndex := contentModerationKeywordBuildFirstEdge(buildNodes[state]); edgeIndex >= 0; edgeIndex = buildEdges[edgeIndex].nextSibling {
edge := buildEdges[edgeIndex]
failure := buildNodes[state].failure
fallback := contentModerationKeywordBuildTransition(buildNodes, buildEdges, failure, edge.label)
for fallback < 0 && failure != 0 {
failure = buildNodes[failure].failure
fallback = contentModerationKeywordBuildTransition(buildNodes, buildEdges, failure, edge.label)
}
if fallback >= 0 {
buildNodes[edge.target].failure = fallback
}
buildNodes[edge.target].bestKeyword = minKeywordIndex(
buildNodes[edge.target].bestKeyword,
buildNodes[buildNodes[edge.target].failure].bestKeyword,
)
queue = append(queue, edge.target)
}
}
edges := make([]contentModerationKeywordEdge, 0, len(buildEdges))
var outgoing [256]contentModerationKeywordEdge
for nodeIndex := range buildNodes {
count := 0
for edgeIndex := contentModerationKeywordBuildFirstEdge(buildNodes[nodeIndex]); edgeIndex >= 0; edgeIndex = buildEdges[edgeIndex].nextSibling {
edge := buildEdges[edgeIndex]
outgoing[count] = contentModerationKeywordEdge{target: edge.target, label: edge.label}
count++
}
for index := 1; index < count; index++ {
current := outgoing[index]
insertAt := index
for insertAt > 0 && current.label < outgoing[insertAt-1].label {
outgoing[insertAt] = outgoing[insertAt-1]
insertAt--
}
outgoing[insertAt] = current
}
buildNodes[nodeIndex].edgeStart = uint32(len(edges))
buildNodes[nodeIndex].edgeCount = uint16(count)
edges = append(edges, outgoing[:count]...)
}
return &contentModerationKeywordMatcher{
nodes: buildNodes,
edges: edges,
rootTransitions: rootTransitions,
keywords: originalKeywords,
}
}
func newContentModerationKeywordNode() contentModerationKeywordNode {
return contentModerationKeywordNode{bestKeyword: -1}
}
func contentModerationKeywordBuildFirstEdge(node contentModerationKeywordNode) int32 {
if node.edgeStart == 0 {
return -1
}
return int32(node.edgeStart - 1)
}
func contentModerationKeywordBuildTransition(
nodes []contentModerationKeywordNode,
edges []contentModerationKeywordBuildEdge,
state int32,
label byte,
) int32 {
if state < 0 || int(state) >= len(nodes) {
return -1
}
for edgeIndex := contentModerationKeywordBuildFirstEdge(nodes[state]); edgeIndex >= 0; edgeIndex = edges[edgeIndex].nextSibling {
if edges[edgeIndex].label == label {
return edges[edgeIndex].target
}
}
return -1
}
func minKeywordIndex(left, right int32) int32 {
if left < 0 {
return right
}
if right < 0 || left < right {
return left
}
return right
}
func (m *contentModerationKeywordMatcher) Match(text string) (string, bool) {
if m == nil || text == "" || len(m.nodes) == 0 || len(m.keywords) == 0 {
return "", false
}
lower := strings.ToLower(text)
state := int32(0)
bestKeyword := int32(-1)
for index := 0; index < len(lower); index++ {
label := lower[index]
for {
next := m.next(state, label)
if next != 0 {
state = next
break
}
if state == 0 {
break
}
state = m.nodes[state].failure
}
bestKeyword = minKeywordIndex(bestKeyword, m.nodes[state].bestKeyword)
if bestKeyword == 0 {
return m.keywords[0], true
}
}
if bestKeyword < 0 || int(bestKeyword) >= len(m.keywords) {
return "", false
}
return m.keywords[bestKeyword], true
}
func (m *contentModerationKeywordMatcher) next(state int32, label byte) int32 {
if state == 0 {
return m.rootTransitions[label]
}
if state < 0 || int(state) >= len(m.nodes) {
return 0
}
node := m.nodes[state]
left := int(node.edgeStart)
right := left + int(node.edgeCount)
for left < right {
middle := left + (right-left)/2
edge := m.edges[middle]
if edge.label < label {
left = middle + 1
continue
}
right = middle
}
end := int(node.edgeStart) + int(node.edgeCount)
if left < end && m.edges[left].label == label {
return m.edges[left].target
}
return 0
}